AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in Middle East Q2 2024
Explore the performance of the top 5 boxing games on iOS in the Middle East for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 boxing games on iOS in the Middle East displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
WWE Mayhem by Reliance Games experienced a notable fluctuation in weekly revenue, starting at around $1.4K in early April and dipping to approximately $455 in early June, before stabilizing around $760 by the end of June. Weekly downloads remained relatively stable, peaking at 1.9K in the week of April 8 and ending the quarter at 1.1K. Weekly active users saw a slight decline from 9.6K to 9.4K throughout the quarter, with a peak of 10.4K in late May.
Boxing Star: Real Boxing Fight from THUMBAGE showed a steady weekly revenue, fluctuating between $360 and $720. Weekly downloads started at 299 and had a slight increase, peaking at 388 in mid-June. Weekly active users varied modestly, starting at 1.4K and ending at 1.2K, reaching a high of 1.5K in early June.
Real Boxing 2 by Vivid Games S.A. saw consistent weekly revenue, starting at $276 and increasing to $352 by the end of June. Weekly downloads showed an upward trend, beginning at 615 and rising to 885. The app’s active users also grew steadily, from 4.1K to 4.6K by the end of the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a more modest performance with weekly revenue ranging from $138 to $259. Weekly downloads were low, starting at 166 and dropping to 113 by the end of June. Active users fluctuated slightly, beginning at 219 and decreasing to 118.
EA SPORTS™ UFC® 2 by Electronic Arts showed a varied performance in weekly revenue, starting at $329 and ending at $140. Weekly downloads were relatively stable, starting at 711 and peaking at 993 in mid-June. Active users increased from 3K to 3.5K over the quarter, with a peak of 3.5K in mid-June.
For more detailed insights and data, visit Sensor Tower.